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		<title><![CDATA[DEPONS Forums - All Forums]]></title>
		<link>https://depons.eu/forums/</link>
		<description><![CDATA[DEPONS Forums - https://depons.eu/forums]]></description>
		<pubDate>Tue, 09 Jun 2026 22:08:58 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[Beyond the Click: Exploring the Sweet Strategy of Cookie Clicker]]></title>
			<link>https://depons.eu/forums/thread-1113.html</link>
			<pubDate>Tue, 09 Jun 2026 08:12:26 +0200</pubDate>
			<dc:creator><![CDATA[<a href="https://depons.eu/forums/member.php?action=profile&uid=610">Brennan</a>]]></dc:creator>
			<guid isPermaLink="false">https://depons.eu/forums/thread-1113.html</guid>
			<description><![CDATA[Ever found yourself staring at a screen, mindlessly clicking a giant cookie, and wondering how you got there? You're not alone! Store management games, particularly the idle variety, have a unique charm. They offer a satisfying blend of incremental progress, strategic decision-making, and that delightful dopamine hit of seeing numbers go up. Today, we're diving into one of the most iconic examples: <a href="https://cookieclickers.io/" target="_blank" rel="noopener" class="mycode_url">Cookie Clicker</a>.<br />
The Humble Beginnings: What is Cookie Clicker?<br />
At its core, Cookie Clicker is an incremental idle game where your primary goal is to bake as many cookies as possible. You start with a single, humble click, generating one cookie at a time. But this seemingly simple premise quickly blossoms into a complex web of automation, upgrades, and a surprising amount of strategic depth. It’s a game that’s easy to pick up but surprisingly difficult to put down, offering a unique blend of active play and passive progress.<br />
From Manual Labor to Cookie Empire: How to Play<br />
Playing Cookie Clicker is a journey of scaling production. Here's a breakdown of the core mechanics:<br />
<ol type="1" class="mycode_list"><li>The Big Cookie: Your starting point. Click it to generate cookies. The more you click, the more cookies you get.<br />
</li>
<li>Purchasing Buildings: This is where the magic of automation begins. With enough cookies, you can buy buildings like "Grandmas," "Farms," "Factories," and even "Portals." Each building automatically generates cookies per second (CPS), freeing you from constant clicking.<br />
</li>
<li>Upgrades: Upgrades are crucial. They boost the efficiency of your buildings, increase your clicking power, and unlock new features. Keep an eye on the "Upgrades" tab and prioritize those that offer the biggest return on investment.<br />
</li>
<li>Achievements: A fun way to track your progress and unlock helpful boosts. Don't be afraid to pursue some of the more challenging achievements.<br />
</li>
<li>Ascension (Prestige): This is where things get truly strategic. After reaching a certain cookie threshold, you can "ascend." This resets your progress but grants you "Heavenly Chips," which provide permanent, powerful bonuses for all future playthroughs. It's a key mechanic for breaking through plateaus and reaching truly astronomical cookie numbers.<br />
</li>
</ol>
Sweet Strategies for Success<br />
While Cookie Clicker can be played casually, employing a few strategies can significantly enhance your cookie-baking journey:<ul class="mycode_list"><li>Prioritize CPS: Early on, focus on acquiring buildings that provide a good cookies-per-second (CPS) ratio. Grandmas are a great starting point!<br />
</li>
<li>Balance Clicking and Idling: Don't neglect your clicking power, especially in the early game, but understand that automation will eventually be your main cookie income.<br />
</li>
<li>Smart Upgrades: Always check the cost-to-benefit ratio of upgrades. Sometimes, saving for a more expensive but impactful upgrade is better than buying several small ones.<br />
</li>
<li>Golden Cookies: These randomly appear on screen and offer temporary but powerful boosts (like increased CPS or a massive cookie injection). Click them immediately!<br />
</li>
<li>Ascend Wisely: Don't rush into ascension. Wait until you've accumulated a decent amount of Heavenly Chips to make your next run significantly more powerful. Experiment with different ascension points to find what works for you.<br />
</li>
<li>Experiment: There's no single "right" way to play. Try different build orders, upgrade paths, and ascension strategies to discover what you enjoy most.<br />
</li>
</ul>
The Endless Bakery<br />
Cookie Clicker is more than just a simple clicking game; it's a testament to the satisfying nature of incremental progress and strategic decision-making. It’s a perfect example of how a game can start with a simple premise and evolve into something surprisingly deep and engaging. So, whether you're looking for a relaxing way to pass the time or a new obsession to dive into, grab a hot drink, settle in, and start building your very own cookie empire! You might be surprised at how sweet the journey can be.]]></description>
			<content:encoded><![CDATA[Ever found yourself staring at a screen, mindlessly clicking a giant cookie, and wondering how you got there? You're not alone! Store management games, particularly the idle variety, have a unique charm. They offer a satisfying blend of incremental progress, strategic decision-making, and that delightful dopamine hit of seeing numbers go up. Today, we're diving into one of the most iconic examples: <a href="https://cookieclickers.io/" target="_blank" rel="noopener" class="mycode_url">Cookie Clicker</a>.<br />
The Humble Beginnings: What is Cookie Clicker?<br />
At its core, Cookie Clicker is an incremental idle game where your primary goal is to bake as many cookies as possible. You start with a single, humble click, generating one cookie at a time. But this seemingly simple premise quickly blossoms into a complex web of automation, upgrades, and a surprising amount of strategic depth. It’s a game that’s easy to pick up but surprisingly difficult to put down, offering a unique blend of active play and passive progress.<br />
From Manual Labor to Cookie Empire: How to Play<br />
Playing Cookie Clicker is a journey of scaling production. Here's a breakdown of the core mechanics:<br />
<ol type="1" class="mycode_list"><li>The Big Cookie: Your starting point. Click it to generate cookies. The more you click, the more cookies you get.<br />
</li>
<li>Purchasing Buildings: This is where the magic of automation begins. With enough cookies, you can buy buildings like "Grandmas," "Farms," "Factories," and even "Portals." Each building automatically generates cookies per second (CPS), freeing you from constant clicking.<br />
</li>
<li>Upgrades: Upgrades are crucial. They boost the efficiency of your buildings, increase your clicking power, and unlock new features. Keep an eye on the "Upgrades" tab and prioritize those that offer the biggest return on investment.<br />
</li>
<li>Achievements: A fun way to track your progress and unlock helpful boosts. Don't be afraid to pursue some of the more challenging achievements.<br />
</li>
<li>Ascension (Prestige): This is where things get truly strategic. After reaching a certain cookie threshold, you can "ascend." This resets your progress but grants you "Heavenly Chips," which provide permanent, powerful bonuses for all future playthroughs. It's a key mechanic for breaking through plateaus and reaching truly astronomical cookie numbers.<br />
</li>
</ol>
Sweet Strategies for Success<br />
While Cookie Clicker can be played casually, employing a few strategies can significantly enhance your cookie-baking journey:<ul class="mycode_list"><li>Prioritize CPS: Early on, focus on acquiring buildings that provide a good cookies-per-second (CPS) ratio. Grandmas are a great starting point!<br />
</li>
<li>Balance Clicking and Idling: Don't neglect your clicking power, especially in the early game, but understand that automation will eventually be your main cookie income.<br />
</li>
<li>Smart Upgrades: Always check the cost-to-benefit ratio of upgrades. Sometimes, saving for a more expensive but impactful upgrade is better than buying several small ones.<br />
</li>
<li>Golden Cookies: These randomly appear on screen and offer temporary but powerful boosts (like increased CPS or a massive cookie injection). Click them immediately!<br />
</li>
<li>Ascend Wisely: Don't rush into ascension. Wait until you've accumulated a decent amount of Heavenly Chips to make your next run significantly more powerful. Experiment with different ascension points to find what works for you.<br />
</li>
<li>Experiment: There's no single "right" way to play. Try different build orders, upgrade paths, and ascension strategies to discover what you enjoy most.<br />
</li>
</ul>
The Endless Bakery<br />
Cookie Clicker is more than just a simple clicking game; it's a testament to the satisfying nature of incremental progress and strategic decision-making. It’s a perfect example of how a game can start with a simple premise and evolve into something surprisingly deep and engaging. So, whether you're looking for a relaxing way to pass the time or a new obsession to dive into, grab a hot drink, settle in, and start building your very own cookie empire! You might be surprised at how sweet the journey can be.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[What the NBA 2K26 Season 7 Update 1.020 Means for Every Player]]></title>
			<link>https://depons.eu/forums/thread-1112.html</link>
			<pubDate>Sat, 16 May 2026 05:18:36 +0200</pubDate>
			<dc:creator><![CDATA[<a href="https://depons.eu/forums/member.php?action=profile&uid=606">katharineee</a>]]></dc:creator>
			<guid isPermaLink="false">https://depons.eu/forums/thread-1112.html</guid>
			<description><![CDATA[Visual Concepts has been busy behind the scenes, and the results are now live. The NBA 2K26 Season 7 data patch — arriving as update 1.09 on current-gen and 1.020 on last-gen consoles, with a complete version number of 1.020.000 — has already rolled out ahead of the season's official launch this Friday, May 15. While Season 7's content won't be fully accessible until 8 AM PT on Friday, the patch itself is available to download now, and the changes it brings are worth understanding before you jump in.<br />
New WNBA Teams Join the Roster<br />
One of the most headline-worthy additions in the Season 7 update is the arrival of two brand-new WNBA teams: the Portland Fire and the Toronto Tempo. Both are now available as playable teams in WNBA Quick Play, expanding the mode's roster and giving fans of both franchises their first chance to represent their teams on the virtual court. This is a significant addition for WNBA enthusiasts who have been waiting for the league's newest franchises to make their NBA 2K26 debut.<br />
Alongside the new team additions, Visual Concepts has updated uniforms and court floors for all WNBA teams to reflect the latest changes for the 2026 season. Whether you're playing as an established franchise or one of the newly added teams, the visual presentation across the WNBA mode now matches what's happening in real life — a level of authenticity that NBA 2K has always prided itself on and continues to deliver.<br />
Gameplay Physics Get a Meaningful Refinement<br />
Beyond the WNBA additions, the Season 7 patch addresses one of the more nuanced but impactful areas of the game: drive transition physics. Specifically, the update refines drive transitions from standing stepback moves to better align with real-world player momentum and physics. This is the kind of change that competitive players will feel immediately — the moment when your player shifts from a stepback into a drive has been a point of friction for some users, and this refinement brings the animation and physics more in line with how that movement actually looks and feels in real basketball.<br />
For players who rely heavily on stepback-into-drive combinations as part of their offensive arsenal, this update is worth paying attention to. The refined momentum behavior should make these transitions feel more natural, more responsive, and more consistent — which translates directly into more reliable execution in high-pressure situations, whether you're in MyCAREER, The Rec, or a competitive MyTEAM game.<br />
MyNBA Stability Improvements<br />
The update also delivers a targeted fix for MyNBA, addressing a blocker that could occur during the NBA Cup when using a non-standard schedule. For MyNBA players who build custom leagues with modified calendars and scheduling structures, this kind of blocker is genuinely frustrating — it can halt an entire franchise mode session mid-run. The fix ensures that the NBA Cup flows correctly regardless of the schedule configuration you're using, keeping your MyNBA experience moving without interruption.<br />
With more Season 7 details still to come before Friday's full launch, this patch represents the foundation of what's arriving — and the full picture will only get better as additional notes are released throughout the week.<br />
Friday Is Coming Fast — Be Ready<br />
Season 7 officially kicks off this Friday, May 15, at 8 AM PT / 11 AM ET / 4 PM BST, and the reward tracks, new content, and competitive opportunities all go live simultaneously. With a refined game engine underfoot, new WNBA teams available, and gameplay physics dialed in, this is one of the smoothest Season 7 launches the game has seen — and the players who arrive prepared will be the ones who make the most of it from hour one. <span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i"><span style="text-decoration: underline;" class="mycode_u"><a href="https://www.z2u.com/nba-2k-vc" target="_blank" rel="noopener" class="mycode_url">Buy NBA 2K26 Virtual Currency</a></span></span></span> before Friday means you're ready to invest in your player, open packs, and chase rewards the moment Season 7 goes live.<br />
Don't spend the first days of the season scrambling for resources while others are already climbing the rewards track. Get your <span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i"><span style="text-decoration: underline;" class="mycode_u"><a href="http://What%20the%20NBA%202K26%20Season%207%20Update%201.020%20Means%20for%20Every%20Player" target="_blank" rel="noopener" class="mycode_url">NBA 2K26 VC Top Up</a></span></span></span> today and step into Season 7 fully loaded — with the updated game, the new teams, and the VC to make every session count from the very first tip-off.]]></description>
			<content:encoded><![CDATA[Visual Concepts has been busy behind the scenes, and the results are now live. The NBA 2K26 Season 7 data patch — arriving as update 1.09 on current-gen and 1.020 on last-gen consoles, with a complete version number of 1.020.000 — has already rolled out ahead of the season's official launch this Friday, May 15. While Season 7's content won't be fully accessible until 8 AM PT on Friday, the patch itself is available to download now, and the changes it brings are worth understanding before you jump in.<br />
New WNBA Teams Join the Roster<br />
One of the most headline-worthy additions in the Season 7 update is the arrival of two brand-new WNBA teams: the Portland Fire and the Toronto Tempo. Both are now available as playable teams in WNBA Quick Play, expanding the mode's roster and giving fans of both franchises their first chance to represent their teams on the virtual court. This is a significant addition for WNBA enthusiasts who have been waiting for the league's newest franchises to make their NBA 2K26 debut.<br />
Alongside the new team additions, Visual Concepts has updated uniforms and court floors for all WNBA teams to reflect the latest changes for the 2026 season. Whether you're playing as an established franchise or one of the newly added teams, the visual presentation across the WNBA mode now matches what's happening in real life — a level of authenticity that NBA 2K has always prided itself on and continues to deliver.<br />
Gameplay Physics Get a Meaningful Refinement<br />
Beyond the WNBA additions, the Season 7 patch addresses one of the more nuanced but impactful areas of the game: drive transition physics. Specifically, the update refines drive transitions from standing stepback moves to better align with real-world player momentum and physics. This is the kind of change that competitive players will feel immediately — the moment when your player shifts from a stepback into a drive has been a point of friction for some users, and this refinement brings the animation and physics more in line with how that movement actually looks and feels in real basketball.<br />
For players who rely heavily on stepback-into-drive combinations as part of their offensive arsenal, this update is worth paying attention to. The refined momentum behavior should make these transitions feel more natural, more responsive, and more consistent — which translates directly into more reliable execution in high-pressure situations, whether you're in MyCAREER, The Rec, or a competitive MyTEAM game.<br />
MyNBA Stability Improvements<br />
The update also delivers a targeted fix for MyNBA, addressing a blocker that could occur during the NBA Cup when using a non-standard schedule. For MyNBA players who build custom leagues with modified calendars and scheduling structures, this kind of blocker is genuinely frustrating — it can halt an entire franchise mode session mid-run. The fix ensures that the NBA Cup flows correctly regardless of the schedule configuration you're using, keeping your MyNBA experience moving without interruption.<br />
With more Season 7 details still to come before Friday's full launch, this patch represents the foundation of what's arriving — and the full picture will only get better as additional notes are released throughout the week.<br />
Friday Is Coming Fast — Be Ready<br />
Season 7 officially kicks off this Friday, May 15, at 8 AM PT / 11 AM ET / 4 PM BST, and the reward tracks, new content, and competitive opportunities all go live simultaneously. With a refined game engine underfoot, new WNBA teams available, and gameplay physics dialed in, this is one of the smoothest Season 7 launches the game has seen — and the players who arrive prepared will be the ones who make the most of it from hour one. <span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i"><span style="text-decoration: underline;" class="mycode_u"><a href="https://www.z2u.com/nba-2k-vc" target="_blank" rel="noopener" class="mycode_url">Buy NBA 2K26 Virtual Currency</a></span></span></span> before Friday means you're ready to invest in your player, open packs, and chase rewards the moment Season 7 goes live.<br />
Don't spend the first days of the season scrambling for resources while others are already climbing the rewards track. Get your <span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i"><span style="text-decoration: underline;" class="mycode_u"><a href="http://What%20the%20NBA%202K26%20Season%207%20Update%201.020%20Means%20for%20Every%20Player" target="_blank" rel="noopener" class="mycode_url">NBA 2K26 VC Top Up</a></span></span></span> today and step into Season 7 fully loaded — with the updated game, the new teams, and the VC to make every session count from the very first tip-off.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Operational windfarm disturbance in North Sea]]></title>
			<link>https://depons.eu/forums/thread-1051.html</link>
			<pubDate>Thu, 01 Aug 2024 14:49:05 +0200</pubDate>
			<dc:creator><![CDATA[<a href="https://depons.eu/forums/member.php?action=profile&uid=445">Leonie_Lepple</a>]]></dc:creator>
			<guid isPermaLink="false">https://depons.eu/forums/thread-1051.html</guid>
			<description><![CDATA[Hello, <br />
<br />
I am looking for a methodology that can quantify the cumulative disturbance of marine mammals (or harbour porpoise) from the operational noise of wind farms. This aspect has so far been assessed qualitatively in the EIA; but given the circumstances now, over 50 wind farms will be operational in the North Sea by 2030. <br />
Is there a way that DEPONS can react to this with a new modelling update?<br />
<br />
Thank you kindly, and any ideas for alternative assessments are appreciated.]]></description>
			<content:encoded><![CDATA[Hello, <br />
<br />
I am looking for a methodology that can quantify the cumulative disturbance of marine mammals (or harbour porpoise) from the operational noise of wind farms. This aspect has so far been assessed qualitatively in the EIA; but given the circumstances now, over 50 wind farms will be operational in the North Sea by 2030. <br />
Is there a way that DEPONS can react to this with a new modelling update?<br />
<br />
Thank you kindly, and any ideas for alternative assessments are appreciated.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Intallation issue via remote desktop]]></title>
			<link>https://depons.eu/forums/thread-62.html</link>
			<pubDate>Tue, 15 Jun 2021 20:09:43 +0200</pubDate>
			<dc:creator><![CDATA[<a href="https://depons.eu/forums/member.php?action=profile&uid=24">mec21@st-andrews.ac.uk</a>]]></dc:creator>
			<guid isPermaLink="false">https://depons.eu/forums/thread-62.html</guid>
			<description><![CDATA[Good evening,<br />
<br />
I am trying to install DEPONS on another computer via remote desktop. Java and Repast have been installed and DEPONS is installed in my user folder. But when I try to run DEPONS nothing happens, there is no windows popping up.<br />
On my own machine everything works fine. Do I do something wrong?<br />
<br />
All the best,<br />
<br />
Magda]]></description>
			<content:encoded><![CDATA[Good evening,<br />
<br />
I am trying to install DEPONS on another computer via remote desktop. Java and Repast have been installed and DEPONS is installed in my user folder. But when I try to run DEPONS nothing happens, there is no windows popping up.<br />
On my own machine everything works fine. Do I do something wrong?<br />
<br />
All the best,<br />
<br />
Magda]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[decimal places absorption coefficient value]]></title>
			<link>https://depons.eu/forums/thread-38.html</link>
			<pubDate>Tue, 23 Mar 2021 14:14:39 +0100</pubDate>
			<dc:creator><![CDATA[<a href="https://depons.eu/forums/member.php?action=profile&uid=9">Nienke</a>]]></dc:creator>
			<guid isPermaLink="false">https://depons.eu/forums/thread-38.html</guid>
			<description><![CDATA[Afternoon,<br />
<br />
When applying a very low absorption coefficient value (i.e. 0.000001138 dB / m), this is automatically changed to zero.<br />
Would it be possible to increase the number of allowed decimal places for this parameter?<br />
<br />
Many thanks,<br />
Nienke]]></description>
			<content:encoded><![CDATA[Afternoon,<br />
<br />
When applying a very low absorption coefficient value (i.e. 0.000001138 dB / m), this is automatically changed to zero.<br />
Would it be possible to increase the number of allowed decimal places for this parameter?<br />
<br />
Many thanks,<br />
Nienke]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Hardware requirements]]></title>
			<link>https://depons.eu/forums/thread-6.html</link>
			<pubDate>Thu, 18 Feb 2021 19:56:23 +0100</pubDate>
			<dc:creator><![CDATA[<a href="https://depons.eu/forums/member.php?action=profile&uid=6">ida_carlen</a>]]></dc:creator>
			<guid isPermaLink="false">https://depons.eu/forums/thread-6.html</guid>
			<description><![CDATA[Hi, it's me again <img src="https://depons.eu/forums/images/smilies/smile.png" alt="Smile" title="Smile" class="smilie smilie_1" /> I'm trying to run DEPONS for the Baltic Sea but my laptop is too weak and the server solution that I was looking at fell through, so I need to get another computer. What should I be looking for? A lot of CPU cores, or can I use a graphic card? Do I need a lot of RAM? Very grateful for any help!<br />
<br />
Ida]]></description>
			<content:encoded><![CDATA[Hi, it's me again <img src="https://depons.eu/forums/images/smilies/smile.png" alt="Smile" title="Smile" class="smilie smilie_1" /> I'm trying to run DEPONS for the Baltic Sea but my laptop is too weak and the server solution that I was looking at fell through, so I need to get another computer. What should I be looking for? A lot of CPU cores, or can I use a graphic card? Do I need a lot of RAM? Very grateful for any help!<br />
<br />
Ida]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Model initiation blocked]]></title>
			<link>https://depons.eu/forums/thread-5.html</link>
			<pubDate>Fri, 22 Jan 2021 09:53:21 +0100</pubDate>
			<dc:creator><![CDATA[<a href="https://depons.eu/forums/member.php?action=profile&uid=9">Nienke</a>]]></dc:creator>
			<guid isPermaLink="false">https://depons.eu/forums/thread-5.html</guid>
			<description><![CDATA[Good morning,<br />
I'm experiencing issues with opening the model once installed, and it appears access to the folder is blocked by my security settings (either Windows Security or McAfee). In first instance, the download was marked as unsafe, but ignoring the warning, there were no issues with the actual installation. However, when subsequently trying to launch the model, there is a brief flash on the bottom taskbar, and the execution is closed immediately. I tried installation of Versions 2.1 and 2.1.1. Whilst there are various online posts on how to allow access to blocked folders, several did not work or options were not selectable, and I was hesitant to try some of the other options. As this may be an issue also relevant to other users, more directed suggestions of how to best address this would be much appreciated. <br />
Many thanks,<br />
Nienke]]></description>
			<content:encoded><![CDATA[Good morning,<br />
I'm experiencing issues with opening the model once installed, and it appears access to the folder is blocked by my security settings (either Windows Security or McAfee). In first instance, the download was marked as unsafe, but ignoring the warning, there were no issues with the actual installation. However, when subsequently trying to launch the model, there is a brief flash on the bottom taskbar, and the execution is closed immediately. I tried installation of Versions 2.1 and 2.1.1. Whilst there are various online posts on how to allow access to blocked folders, several did not work or options were not selectable, and I was hesitant to try some of the other options. As this may be an issue also relevant to other users, more directed suggestions of how to best address this would be much appreciated. <br />
Many thanks,<br />
Nienke]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Running DEPONS on remote server]]></title>
			<link>https://depons.eu/forums/thread-2.html</link>
			<pubDate>Fri, 13 Nov 2020 22:52:07 +0100</pubDate>
			<dc:creator><![CDATA[<a href="https://depons.eu/forums/member.php?action=profile&uid=6">ida_carlen</a>]]></dc:creator>
			<guid isPermaLink="false">https://depons.eu/forums/thread-2.html</guid>
			<description><![CDATA[Hi! My computer is old and slow so I need to run DEPONS on a remote server. How can I run the workload on a headless Linux server remotely? <br />
<br />
Ida]]></description>
			<content:encoded><![CDATA[Hi! My computer is old and slow so I need to run DEPONS on a remote server. How can I run the workload on a headless Linux server remotely? <br />
<br />
Ida]]></content:encoded>
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